THE WAR NEVER CHANGES BUT THE MEDIUM DOES: WORLDBUILDING ASPECT OF THE FALLOUT FRANCHISE IN TERMS OF TRANSMEDIA STORYTELLING

dc.contributor.author Ertuğrul Süngü
dc.contributor.author Deniz Özyurda-Ergen
dc.contributor.author Sungu, Ertugrul
dc.contributor.author Ozyurda-Ergen, Deniz
dc.contributor.editor B. Bostan , G. Catak , P. Geril
dc.date.accessioned 2025-10-06T17:49:08Z
dc.date.issued 2024
dc.description.abstract With the incorporation of new media into daily life traditional media concepts have become inadequate in demonstrating the interaction between audience player or reader and media texts necessitating new concepts to understand this rapid evolution. One of the most significant contributions of new media digital games has highlighted the importance of defining the required interaction for understanding these games as narratives. The concept of transmedia storytelling developed by pioneer Henry Jenkins has become crucial in this regard. Re-examining each new media text through this concept is essential for generating new meanings and comprehending the texts. In this context analyzing the narrative universe of the groundbreaking and culturally renowned role-playing game Fallout through one of the seven key concepts of transmedia storytelling worldbuilding aids in understanding the game's impact and interaction as well as the audience's relationship with Fallout's dystopia. This study is an example of a close reading of a cult game as a narrative and another significant and current example of how the transmedia storytelling influences the relationship between the audience/player and the text itself. © 2024 Elsevier B.V. All rights reserved.
dc.description.sponsorship AREA 42, BAU, EUROSIS, GODAN, University of Skovde, University of Zilina
dc.identifier.isbn 9789492859327
dc.identifier.scopus 2-s2.0-85210851286
dc.identifier.uri https://www.scopus.com/inward/record.uri?eid=2-s2.0-85210851286&partnerID=40&md5=ca54024e845c25676a9f2c067b491a56
dc.identifier.uri https://gcris.yasar.edu.tr/handle/123456789/8261
dc.language.iso English
dc.publisher EUROSIS
dc.relation.ispartof 25th International Conference on Intelligent Games and Simulation GAME-ON 2024
dc.rights info:eu-repo/semantics/closedAccess
dc.subject Adaptation, Convergence, Digital Games, Dystopia, Fallout, Trans-textuality, Transmedia Storytelling, World-building, Adaptation, Convergence, Daily Lives, Digital Games, Dystopia, New Media, Role-playing Game, Trans-textuality, Transmedium Storytelling, World-building, Fallout
dc.subject Adaptation, Convergence, Daily lives, Digital games, Dystopia, New media, Role-playing game, Trans-textuality, Transmedium storytelling, World-building, Fallout
dc.subject Digital Games
dc.subject Transmedia Storytelling
dc.subject Dystopia
dc.subject Convergence
dc.subject Fallout
dc.subject Adaptation
dc.subject Trans-textuality
dc.subject World-building
dc.title THE WAR NEVER CHANGES BUT THE MEDIUM DOES: WORLDBUILDING ASPECT OF THE FALLOUT FRANCHISE IN TERMS OF TRANSMEDIA STORYTELLING
dc.type Conference Object
dspace.entity.type Publication
gdc.author.scopusid 57231972100
gdc.author.scopusid 57219150587
gdc.coar.type text::conference output
gdc.description.department
gdc.description.departmenttemp [Sungu E.] Bahcesehir University, Communication Faculty, Department of Game Design, Turkey; [Ozyurda-Ergen D.] Yasar University, Communication Faculty, Department of New Media and Communication, Turkey
gdc.description.endpage 19
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı
gdc.description.startpage 12
gdc.index.type Scopus
gdc.scopus.citedcount 0
gdc.virtual.author Özyurda Ergen, Mebrure Deniz
oaire.citation.endPage 19
oaire.citation.startPage 12
person.identifier.scopus-author-id Süngü- Ertuğrul (57231972100), Özyurda-Ergen- Deniz (57219150587)
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