An evolution strategy approach to the team orienteering problem with time windows
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Date
2020
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Elsevier Ltd
Open Access Color
Green Open Access
Yes
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Publicly Funded
No
Abstract
The team orienteering problem with time windows (TOPTW) is a highly constrained NP-hard problem having many practical applications in vehicle routing and production scheduling. The TOPTW is an extended variant of the Orienteering Problem (OP) where each node has a predefined time window during which the service has to be started. The aim is to maximize the total collected score by visiting a set of nodes with a limited number of tours since the given distance budget is limited. We propose an evolution strategy (ES) together with an effective constructive heuristic for solving the TOPTW. The main feature of the ES is to generate an offspring solution through ruin and recreate (RR) heuristic where a number of nodes are removed from the incumbent solution and then they are reinserted into tours until a complete solution is obtained. The ES is hybridized with an efficient random local search to enhance solution quality. For survivor selection we use a goodness of scores approach to determine and diversify the population for the next generation. Parameters of the ES are determined through the design of experiment approach to tune them. The computational results show that the constructive heuristic is slightly better than existing heuristics in the literature. Furthermore the detailed computation results on the benchmark suite from the literature confirm the effectiveness of the evolution strategy. Ultimately the evolution strategy obtains new best-known solutions for 7 benchmark problem instances. © 2019 Elsevier B.V. All rights reserved.
Description
Keywords
Evolution Strategy, Ruin And Recreate Heuristic, Team Orienteering Problem With Time Windows, Budget Control, Computational Complexity, Production Control, Vehicle Routing, Benchmark-problem Instances, Computational Results, Constructive Heuristic, Evolution Strategies, Production Scheduling, Ruin And Recreate Heuristic, Team Orienteering Problems, Time Windows, Design Of Experiments, Budget control, Computational complexity, Production control, Vehicle routing, Benchmark-problem instances, Computational results, Constructive heuristic, Evolution strategies, Production Scheduling, Ruin and recreate heuristic, Team orienteering problems, Time windows, Design of experiments, Evolution Strategy, Team Orienteering Problem with Time Windows, Ruin and Recreate Heuristic
Fields of Science
0211 other engineering and technologies, 0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology
Citation
WoS Q
Scopus Q

OpenCitations Citation Count
18
Source
Computers & Industrial Engineering
Volume
139
Issue
Start Page
106109
End Page
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Citations
Scopus : 24
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Mendeley Readers : 34
SCOPUS™ Citations
24
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Web of Science™ Citations
19
checked on Apr 08, 2026
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