An efficient plugin for representing heterogeneous translucent materials

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Date

2019

Authors

Sermet Önel
Murat Kurt
Aydin Öztürk

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Peter Lang Publishing Group

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Abstract

This paper presents a plugin that adds an efficient representation of heterogeneous translucent materials to the Blender 3D modeling tool. Algorithm of the plugin is based on Singular Value Decomposition (SVD) method and Mitsuba renderer is the default rendering software used by the proposed plugin. We validate the efficiency of the proposed plugin by using a set of measured heterogeneous subsurface scattering data sets. © 2020 Elsevier B.V. All rights reserved.

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Keywords

Blender 3d Modeling Tool, Bssrdf, Factorization, Heterogeneous Subsurface Scattering, Mitsuba Renderer, Subsurface Scattering Model, Subsurface Scattering Model, Blender 3D Modeling Tool, Factorization, BSSRDF, Heterogeneous Subsurface Scattering, Mitsuba Renderer

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Source

Contemporary Topics in Computer Graphics and Games

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Start Page

309

End Page

321
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