An efficient plugin for representing heterogeneous translucent materials
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Date
2019
Authors
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Publisher
Peter Lang Publishing Group
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Abstract
This paper presents a plugin that adds an efficient representation of heterogeneous translucent materials to the Blender 3D modeling tool. Algorithm of the plugin is based on Singular Value Decomposition (SVD) method and Mitsuba renderer is the default rendering software used by the proposed plugin. We validate the efficiency of the proposed plugin by using a set of measured heterogeneous subsurface scattering data sets. © 2020 Elsevier B.V. All rights reserved.
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Keywords
Blender 3d Modeling Tool, Bssrdf, Factorization, Heterogeneous Subsurface Scattering, Mitsuba Renderer, Subsurface Scattering Model, Subsurface Scattering Model, Blender 3D Modeling Tool, Factorization, BSSRDF, Heterogeneous Subsurface Scattering, Mitsuba Renderer
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Source
Contemporary Topics in Computer Graphics and Games
Volume
Issue
Start Page
309
End Page
321
