The taste for Dériving in Memory Hunt: The potentials of situatedness in game-based learning in the case of İzmir Kültürpark

dc.contributor.author Ahenk Yılmaz
dc.contributor.author Ece Buldan
dc.date.accessioned 2025-10-06T17:48:36Z
dc.date.issued 2025
dc.description.abstract This article focuses on the role of situatedness through the concept of dérive in game-based learning to increase one’s awareness regarding the memory embedded in built environment. A newly designed game Memory Hunt based on the system and rules of Treasure Hunt is utilized with the aim of increasing the architecture students’ awareness regarding the sites of memory in the case of İzmir Kültürpark. During the game students detach from their existing pattern and begin to experience the space from a different perspective. The use of the dérive theory of the Situationist International provides a valuable framework for the study in analysing survey results of the students’ changing memory of the selected site before and after the game. The results of the research indicate that the game not only enriches participants’ perspectives on the chosen locations and increases their awareness regarding the collective memory of urban space but also makes them create their unique psychogeographical maps. © 2025 Elsevier B.V. All rights reserved.
dc.identifier.doi 10.1386/adch_00112_1
dc.identifier.issn 1474273X, 20400896
dc.identifier.issn 1474-273X
dc.identifier.issn 2040-0896
dc.identifier.uri https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005213295&doi=10.1386%2Fadch_00112_1&partnerID=40&md5=82658cb44c4186051d32aaea089de117
dc.identifier.uri https://gcris.yasar.edu.tr/handle/123456789/8021
dc.language.iso English
dc.publisher Intellect Ltd.
dc.relation.ispartof Art, Design & Communication in Higher Education
dc.source Art Design and Communication in Higher Education
dc.subject Architecture Education, Collective Memory, Drift, Organized Spontaneity, Play, Psychogeographical Map, Treasure Hunt, Urban Space
dc.title The taste for Dériving in Memory Hunt: The potentials of situatedness in game-based learning in the case of İzmir Kültürpark
dc.type Article
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gdc.description.endpage 75
gdc.description.startpage 53
gdc.description.volume 24
gdc.identifier.openalex W4410360564
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oaire.citation.endPage 75
oaire.citation.startPage 53
person.identifier.scopus-author-id Yılmaz- Ahenk (36183057000), Buldan- Ece (59250328600)
publicationissue.issueNumber 1
publicationvolume.volumeNumber 24
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