The Human Factor - Introducing Game Mechanics to Computerized Home Automation Systems User experience as a method for reducing consumption in domestic buildings

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Date

2013

Authors

Itai Cohen
Michela Turrin
Florian Heinzelmann
Ivo Welzner

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Volume Title

Publisher

ECAADE-EDUCATION & RESEARCH COMPUTER AIDED ARCHITECTURAL DESIGN EUROPE

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Abstract

A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant's environmental footprint is described and detailed up to the point of proof of concept. In detail the paper describes the game framework and the method in which the competitive game could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept.

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Keywords

Gamification, domotics, user interface, domestic energy reduction, layered reality, Gamification, Domestic Energy Reduction, Domotics, Layered Reality, User Interface

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Source

31st International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe)

Volume

1

Issue

Start Page

175

End Page

184
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