Optimal any-angle pathfinding in practice
| dc.contributor.author | Daniel D. Harabor | |
| dc.contributor.author | Alban Grastien | |
| dc.contributor.author | Dindar Öz | |
| dc.contributor.author | Vural Aksakalli | |
| dc.date.accessioned | 2025-10-06T17:52:10Z | |
| dc.date.issued | 2016 | |
| dc.description.abstract | Any-angle pathfinding is a fundamental problem in robotics and computer games. The goal is to find a shortest path between a pair of points on a grid map such that the path is not artificially constrained to the points of the grid. Prior research has focused on approximate online solutions. A number of exact methods exist but they all require super-linear space and pre-processing time. In this study we describe Anya: a new and optimal any-angle pathfinding algorithm. Where other works find approximate any-angle paths by searching over individual points from the grid Anya finds optimal paths by searching over sets of states represented as intervals. Each interval is identified on-the-fly. From each interval Anya selects a single representative point that it uses to compute an admissible cost estimate for the entire set. Anya always returns an optimal path if one exists. Moreover it does so without any offline pre-processing or the introduction of additional memory overheads. In a range of empirical comparisons we show that Anya is competitive with several recent (sub-optimal) online and pre-processing based techniques and is up to an order of magnitude faster than the most common benchmark algorithm a grid-based implementation of A∗. © 2016 Elsevier B.V. All rights reserved. | |
| dc.identifier.doi | 10.1613/jair.5007 | |
| dc.identifier.issn | 10769757 | |
| dc.identifier.issn | 1076-9757 | |
| dc.identifier.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-84975256233&doi=10.1613%2Fjair.5007&partnerID=40&md5=d59bb7a47622bed4ad0f661f09fd865a | |
| dc.identifier.uri | https://gcris.yasar.edu.tr/handle/123456789/9799 | |
| dc.language.iso | English | |
| dc.publisher | AI Access Foundation minton@fetch.com | |
| dc.relation.ispartof | Journal of Artificial Intelligence Research | |
| dc.source | Journal of Artificial Intelligence Research | |
| dc.subject | Cost Estimating, Empirical - Comparisons, Exact Methods, Linear Spaces, Memory Overheads, Optimal Paths, Path-finding Algorithms, Pre-processing, Shortest Path, Computer Games | |
| dc.subject | Cost estimating, Empirical - comparisons, Exact methods, Linear spaces, Memory overheads, Optimal paths, Path-finding algorithms, Pre-processing, Shortest path, Computer games | |
| dc.title | Optimal any-angle pathfinding in practice | |
| dc.type | Article | |
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| gdc.description.endpage | 118 | |
| gdc.description.startpage | 89 | |
| gdc.description.volume | 56 | |
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| gdc.virtual.author | Öz, Dindar | |
| oaire.citation.endPage | 118 | |
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| person.identifier.scopus-author-id | Harabor- Daniel D. (34973048400), Grastien- Alban (8925681900), Öz- Dindar (55791359200), Aksakalli- Vural (20336611300) | |
| project.funder.name | We thank Tansel Uras for assistance with the source codes used in the experimental section of this paper. We also thank Adi Botea and Patrik Haslum for helpful suggestions during the early development of this work. The work of Daniel Harabor and Alban Grastien is supported by NICTA. NICTA is funded by the Australian Government as represented by the Department of Broadband Communications and the Digital Economy and the Australian Research Council through the ICT Centre of Excellence program. The work of Dindar Öz and Vural Aksakalli is supported by The Scientific and Technological Research Council of Turkey (TUBITAK) Grant No. 113M489. | |
| publicationvolume.volumeNumber | 56 | |
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