“The Devil in the Mirror: Projections of Desire from Folk Tales to Witcher 3: The Wild Hunt”
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Date
2024
Authors
Can Özgü
Journal Title
Journal ISSN
Volume Title
Publisher
SAGE Publications Inc.
Open Access Color
HYBRID
Green Open Access
No
OpenAIRE Downloads
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Publicly Funded
No
Abstract
Dealing with the Devil is one of most prominent cultural motifs across the history of recorded folk tales. From ancient folk tales to contemporary cultural products the Devil has appeared as an illicitly desirable being. The focal point of dealing with the Devil is that it is instigated by a pre-existent desire to exceed one's capacity determined by their temporal circumstances. In the Christian narrative tradition a deal with the devil occurs over a Manichean undercurrent and ends in the condemnation of the participant or in the devil's humiliation. Pantheistic traditions discombobulate this contract by virtue of the nonexistence of Manichean binaries. This study aims to analyze the prevalence of desire in the deal with the devil motif throughout various tales and how the video game Witcher 3: The Wild Hunt (2015) complicates notions that are often taken for granted in Christian folk tales through its core narrative design. © 2024 Elsevier B.V. All rights reserved.
Description
ORCID
Keywords
Cultural Studies, Devil Contract, Folk Tales, Pan Twardowski, Video Games, Witcher 3: The Wild Hunt, Devil Contract, Folk Tales, Pan Twardowski, Witcher 3: The Wild Hunt, Cultural Studies, Video Games
Fields of Science
0301 basic medicine, 0303 health sciences, 03 medical and health sciences
Citation
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Scopus Q

OpenCitations Citation Count
N/A
Source
Games and Culture
Volume
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Citations
Scopus : 1
Captures
Mendeley Readers : 3
SCOPUS™ Citations
1
checked on Apr 08, 2026
Web of Science™ Citations
1
checked on Apr 08, 2026
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