Work of Art in the Age of Metaverse Exploring digital art through augmented reality

dc.contributor.author Guzden Varinlioglu
dc.contributor.author Kaya Oguz
dc.contributor.author Doruk Turkmen
dc.contributor.author Irem Ercan
dc.contributor.author Gozde Damla Turhan
dc.contributor.author Turhan, Gozde Damla
dc.contributor.author Oguz, Kaya
dc.contributor.author Ercan, Irem
dc.contributor.author Varinlioglu, Guzden
dc.contributor.author Turkmen, Doruk
dc.contributor.editor B Pak
dc.contributor.editor G Wurzer
dc.contributor.editor R Stouffs
dc.coverage.spatial 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (ECAADE)
dc.date.accessioned 2025-10-06T16:22:04Z
dc.date.issued 2022
dc.description.abstract The creation of artworks in the metaverse as unique files that exist on a blockchain world of the non-fungible tokens (NFTs) have revitalized discussions over the uniqueness of a work of art. Similar to the art world market in Second Life this has presented a novel way to collect imported or natively digital art. This raises the following questions: What are the processes that artwork undergoes in the web 3.0 or metaverse? What constitutes the reproduction/recreation of a work of art? Which tools can be exploited to create more content for this universe? How does this new approach affect ownership scarcity and authenticity? Unlike art productions that find a place in museums or galleries Daragac Art Collective independently uses the streets both as their location and as their canvas. This creates the need to store the artworks as fully as possible in any form available. With this aim a team of architects designers and software engineers designed implemented and tested a mobile application to represent and recreate the experience of the artworks in the digital environment. The artworks of independent artists were collected virtually and compiled in a relational database over the years and are displayed in their geographical coordinates and represented in the 3D world. After discussion on how to represent the artworks it was decided that some only exist in videos and photographs therefore we decided to use the archaeology of digital data and present them in 3D space to ensure their continued existence once they had been performed or exhibited. Illustrated by the case of our augmented application this paper discusses the reproduction of ownership and scarcity of artworks in terms of preserving a cultural heritage in the metaverse.
dc.description.sponsorship IUE Scientific Research Commission
dc.description.sponsorship IUE Scientific Research Commission [Spaces-BAP2019_08]
dc.description.sponsorship Daragac Collective is organized and maintained by A. Kanal, A. C. Dogan, A. Dogan, C. Coban, C. Aksoy, C. Sonel, F. Altan, T. Akay and Z. Arslan. The project entitled Outdoor Augmented Reality for Alternative Art Spaces-BAP2019_08 is funded by IUE Scientific Research Commission under the directorship of G. Varinlioglu. The AR models are processed by G. Kokcan and F. Ogutmen, the interface design is developed by T. Onbas and K. Otan, the mobile. application is coded by D. Kilavuz and M. E. cesitli. The advisors are B. Pasin, E. Erten and O. Kilicarslan.
dc.description.sponsorship organized and maintained by A. Kanal, A. C. . . Çoban, C. Aksoy, C. Sonel, F. Altan, T. Akay and Z. Arslan. The project entitled Outdoor Augmented Reality for Alternative Art Spaces-BAP2019_08 is funded by IUE Scientific Research Commission under the directorship of G. . The AR models are processed by G. Kökcan and F. developed by T. application is coded by D. The advisors are B. Pasin, E. Erten and Ö.
dc.identifier.doi 10.52842/conf.ecaade.2022.2.447
dc.identifier.isbn 978-9-4912-0733-4
dc.identifier.isbn 9789491207334
dc.identifier.issn 2684-1843
dc.identifier.scopus 2-s2.0-85139223575
dc.identifier.uri https://gcris.yasar.edu.tr/handle/123456789/7210
dc.identifier.uri https://doi.org/10.52842/conf.ecaade.2022.2.447
dc.language.iso English
dc.publisher ECAADE-EDUCATION & RESEARCH COMPUTER AIDED ARCHITECTURAL DESIGN EUROPE
dc.relation.ispartof 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (ECAADE)
dc.relation.ispartofseries eCAADe Proceedings
dc.rights info:eu-repo/semantics/closedAccess
dc.source CO-CREATING THE FUTURE: INCLUSION IN AND THROUGH DESIGN ECAADE 2022 VOL 2
dc.subject Augmented Reality, Artwork, Metaverse, Digital Heritage, Photogrammetric Modeling, Scarcity
dc.subject Metaverse
dc.subject Augmented Reality
dc.subject Artwork
dc.subject Photogrammetric Modeling
dc.subject Digital Heritage
dc.subject Scarcity
dc.title Work of Art in the Age of Metaverse Exploring digital art through augmented reality
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gdc.author.wosid Oguz, Kaya/A-1812-2016
gdc.author.wosid Varinlioglu, Guzden/J-3002-2014
gdc.author.wosid Turhan-Haskara, Gozde/AAJ-8575-2021
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gdc.description.departmenttemp [Varinlioglu, Guzden] MIT, Cambridge, MA 02139 USA; [Varinlioglu, Guzden; Oguz, Kaya; Turkmen, Doruk; Ercan, Irem; Turhan, Gozde Damla] Izmir Univ Econ, Izmir, Turkey; [Turkmen, Doruk] Yasar Univ, Bornova, Turkey
gdc.description.endpage 456
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı
gdc.description.startpage 447
gdc.description.volume 2
gdc.description.woscitationindex Conference Proceedings Citation Index - Social Science & Humanities
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gdc.virtual.author Türkmen, Doruk
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oaire.citation.endPage 456
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project.funder.name IUE Scientific Research Commission [Spaces-BAP2019_08]
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