Fidan NuriyevaAsli GulerDeniz TanirGuler, AsliTanir, DenizNuriyeva, Fidan2025-10-0620129781467345026978146734500210.1109/ICPCI.2012.64863172-s2.0-84876009175https://www.scopus.com/inward/record.uri?eid=2-s2.0-84876009175&doi=10.1109%2FICPCI.2012.6486317&partnerID=40&md5=7929f965aeba9699bfd2021336895917https://gcris.yasar.edu.tr/handle/123456789/10161https://doi.org/10.1109/ICPCI.2012.6486317In this paper computer aided games which motivate and bring out the mathematical abilities of students have been studied by inspiring 'Bachet's Game'. The winning strategies of the games are based on modular arithmetic. Winning algorithms and mathematical models are included in the paper. Levels of the logical and math games which have been proved to be beneficial for students in order to gain ability of appropriate selection and application of analytical technics and strategies in terms of problems could be applied in compliance with age group of students and be permanent during the academic life of the student as a result of its character. © 2012 IEEE. © 2013 Elsevier B.V. All rights reserved.Englishinfo:eu-repo/semantics/closedAccessComputer Game, Computer Game Programming, Logical Strategy Game, Math Game, Mind Game, Modular Arithmetic, Winning Strategies, Math Game, Mind Game, Modular Arithmetic, Strategy Games, Winning Strategy, Cybernetics, Information Science, Interfaces (computer), Mathematical Models, Students, Computer GamesMath game, Mind game, Modular arithmetic, Strategy games, Winning strategy, Cybernetics, Information science, Interfaces (computer), Mathematical models, Students, Computer gamesModular ArithmeticComputer Game ProgrammingMind GameComputer GameWinning StrategiesMath GameLogical Strategy GameMathematical computer games based on modular arithmeticConference Object