Sermet ÖnelMurat KurtAydin ÖztürkKurt, MuratÖnel, SermetÖztürk, Aydın2025-10-0620199783631802120, 9783631805220978363180522097836318021202-s2.0-85092121201https://www.scopus.com/inward/record.uri?eid=2-s2.0-85092121201&partnerID=40&md5=820ad2ca32735bb6e76e8602042a04c6https://gcris.yasar.edu.tr/handle/123456789/9450This paper presents a plugin that adds an efficient representation of heterogeneous translucent materials to the Blender 3D modeling tool. Algorithm of the plugin is based on Singular Value Decomposition (SVD) method and Mitsuba renderer is the default rendering software used by the proposed plugin. We validate the efficiency of the proposed plugin by using a set of measured heterogeneous subsurface scattering data sets. © 2020 Elsevier B.V. All rights reserved.Englishinfo:eu-repo/semantics/closedAccessBlender 3d Modeling Tool, Bssrdf, Factorization, Heterogeneous Subsurface Scattering, Mitsuba Renderer, Subsurface Scattering ModelSubsurface Scattering ModelBlender 3D Modeling ToolFactorizationBSSRDFHeterogeneous Subsurface ScatteringMitsuba RendererAn efficient plugin for representing heterogeneous translucent materialsBook Part