Itai CohenMichela TurrinFlorian HeinzelmannIvo WelznerTurrin, MichelaCohen, ItaiWelzner, IvoHeinzelmann, FlorianR StouffsS Sariyildiz2025-10-062013978-94-91207-04-497894912070442684-18432-s2.0-85034601678https://gcris.yasar.edu.tr/handle/123456789/7515A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant's environmental footprint is described and detailed up to the point of proof of concept. In detail the paper describes the game framework and the method in which the competitive game could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept.Englishinfo:eu-repo/semantics/closedAccessGamification, domotics, user interface, domestic energy reduction, layered realityGamificationDomestic Energy ReductionDomoticsLayered RealityUser InterfaceThe Human Factor - Introducing Game Mechanics to Computerized Home Automation Systems User experience as a method for reducing consumption in domestic buildingsConference Object