Ozkan Anil ToralSerkan ErgunMurat KurtAydin OzturkErgun, SerkanKurt, MuratTöral, Özkan AmiÖztürk, Aydin2025-10-062014978-1-4799-4874-197814799487412165-060810.1109/SIU.2014.68302772-s2.0-84903754057https://gcris.yasar.edu.tr/handle/123456789/7460https://doi.org/10.1109/SIU.2014.6830277In this paper we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account we designed a user interface that allows selecting different predefined objects environments and textures. With our implementation desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).Turkishinfo:eu-repo/semantics/closedAccessComputer Graphics, Real-time Rendering, Mobile GraphicsComputer GraphicsMobile GraphicsReal-Time RenderingMobile GPU-Based Importance SamplingConference Object