Itai CohenMichela TurrinFlorian HeinzelmannIvo WenzlerR. Stouffs , S. Sariyildiz2025-10-0620139789491207136, 9789491207105, 9789491207129, 9780954118396, 9789491207358, 9789491207051, 9780954118372, 9789491207235, 9789491207389, 978949120722826841843https://www.scopus.com/inward/record.uri?eid=2-s2.0-85034601678&partnerID=40&md5=ebd5dda58d1e6ab01950c0a781bd550chttps://gcris.yasar.edu.tr/handle/123456789/10121A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant’s environmental footprint is described and detailed up to the point of proof of concept. In detail the paper describes the game framework and the method in which the competitive game could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept. © 2022 Elsevier B.V. All rights reserved.EnglishDomestic Energy Reduction, Domotics, Gamification, Layered Reality, User InterfaceThe Human Factor – Introducing Game Mechanics to Computerized Home Automation Systems User experience as a method for reducing consumption in domestic buildingsConference Object