Browsing by Author "Öztürk, Aydin"
Now showing 1 - 5 of 5
- Results Per Page
- Sort Options
Article Citation - WoS: 34Citation - Scopus: 40A General BRDF Representation Based on Tensor Decomposition(WILEY, 2011) Ahmet Bilgili; Aydin Ozturk; Murat Kurt; Kurt, Murat; Bilgili, Ahmet; Öztürk, AydinGenerating photo-realistic images through Monte Carlo rendering requires efficient representation of lightsurface interaction and techniques for importance sampling. Various models with good representation abilities have been developed but only a few of them have their importance sampling procedure. In this paper we propose a method which provides a good bidirectional reflectance distribution function (BRDF) representation and efficient importance sampling procedure. Our method is based on representing BRDF as a function of tensor products. Four-dimensional measured BRDF tensor data are factorized using Tucker decomposition. A large data set is used for comparing the proposed BRDF model with a number of well-known BRDF models. It is shown that the underlying model provides good approximation to BRDFs.Editorial Communications in Computer and Information Science: Preface(2011) Elena García-Barriocanal; Zeynel Cebeci; Mehmet Cudi Okur; Aydin Öztürk; García-Barriocanal, Elena; Cebeci, Zeynel; Okur, Mehmet C.; Öztürk, Aydin[No abstract available]Conference Object Citation - Scopus: 1Metadata and semantic research: 5th international conference MTSR 2011 Izmir Turkey October 12-14 2011 proceedings(Springer Verlag, 2011) Elena García-Barriocanal; Zeynel Cebeci; Mehmet Cudi Okur; Aydin Öztürk; García-Barriocanal, Elena; Cebeci, Zeynel; Okur, Mehmet C.; Öztürk, Aydin[No abstract available]Conference Object Mobile GPU-Based Importance Sampling(IEEE, 2014) Ozkan Anil Toral; Serkan Ergun; Murat Kurt; Aydin Ozturk; Ergun, Serkan; Kurt, Murat; Töral, Özkan Ami; Öztürk, AydinIn this paper we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account we designed a user interface that allows selecting different predefined objects environments and textures. With our implementation desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).Conference Object Citation - Scopus: 1Modeling BRDF by a probability distribution(2010) Aydin Öztürk; Murat Kurt; Ahmet Bilgili; Kurt, Murat; Bilgili, Ahmet; Öztürk, AydinIn this work we investigate reciprocity and energy conservation properties of a BRDF model which is based on a probability distribution. Representational ability of underlined model is demonstrated using a measured BRDF data set. We show that our model satisfies both reciprocity and energy conservation properties of BRDF. © 2013 Elsevier B.V. All rights reserved.

