Mobile GPU-Based Importance Sampling
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Date
2014
Authors
Ozkan Anil Toral
Serkan Ergun
Murat Kurt
Aydin Ozturk
Journal Title
Journal ISSN
Volume Title
Publisher
IEEE
Open Access Color
Green Open Access
Yes
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
In this paper we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account we designed a user interface that allows selecting different predefined objects environments and textures. With our implementation desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).
Description
Keywords
Computer Graphics, Real-time Rendering, Mobile Graphics, Computer Graphics, Mobile Graphics, Real-Time Rendering, Real-time Rendering, Computer Graphics, Mobile Graphics
Fields of Science
0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology
Citation
WoS Q
Scopus Q

OpenCitations Citation Count
1
Source
22nd IEEE Signal Processing and Communications Applications Conference (SIU)
Volume
Issue
Start Page
510
End Page
513
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Citations
Scopus : 0
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