Mobile GPU-Based Importance Sampling

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Date

2014

Authors

Ozkan Anil Toral
Serkan Ergun
Murat Kurt
Aydin Ozturk

Journal Title

Journal ISSN

Volume Title

Publisher

IEEE

Open Access Color

Green Open Access

Yes

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Publicly Funded

No
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Average
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Average
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Average

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Abstract

In this paper we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account we designed a user interface that allows selecting different predefined objects environments and textures. With our implementation desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).

Description

Keywords

Computer Graphics, Real-time Rendering, Mobile Graphics, Computer Graphics, Mobile Graphics, Real-Time Rendering, Real-time Rendering, Computer Graphics, Mobile Graphics

Fields of Science

0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology

Citation

WoS Q

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OpenCitations Citation Count
1

Source

22nd IEEE Signal Processing and Communications Applications Conference (SIU)

Volume

Issue

Start Page

510

End Page

513
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Scopus : 0

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