Mobile GPU-Based Importance Sampling
| dc.contributor.author | Ozkan Anil Toral | |
| dc.contributor.author | Serkan Ergun | |
| dc.contributor.author | Murat Kurt | |
| dc.contributor.author | Aydin Ozturk | |
| dc.contributor.author | Ergun, Serkan | |
| dc.contributor.author | Kurt, Murat | |
| dc.contributor.author | Töral, Özkan Ami | |
| dc.contributor.author | Öztürk, Aydin | |
| dc.coverage.spatial | 22nd IEEE Signal Processing and Communications Applications Conference (SIU) | |
| dc.date.accessioned | 2025-10-06T16:22:37Z | |
| dc.date.issued | 2014 | |
| dc.description.abstract | In this paper we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account we designed a user interface that allows selecting different predefined objects environments and textures. With our implementation desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF). | |
| dc.identifier.doi | 10.1109/SIU.2014.6830277 | |
| dc.identifier.isbn | 978-1-4799-4874-1 | |
| dc.identifier.isbn | 9781479948741 | |
| dc.identifier.issn | 2165-0608 | |
| dc.identifier.scopus | 2-s2.0-84903754057 | |
| dc.identifier.uri | https://gcris.yasar.edu.tr/handle/123456789/7460 | |
| dc.identifier.uri | https://doi.org/10.1109/SIU.2014.6830277 | |
| dc.language.iso | Turkish | |
| dc.publisher | IEEE | |
| dc.relation.ispartof | 22nd IEEE Signal Processing and Communications Applications Conference (SIU) | |
| dc.relation.ispartofseries | Signal Processing and Communications Applications Conference | |
| dc.rights | info:eu-repo/semantics/closedAccess | |
| dc.source | 2014 22ND SIGNAL PROCESSING AND COMMUNICATIONS APPLICATIONS CONFERENCE (SIU) | |
| dc.subject | Computer Graphics, Real-time Rendering, Mobile Graphics | |
| dc.subject | Computer Graphics | |
| dc.subject | Mobile Graphics | |
| dc.subject | Real-Time Rendering | |
| dc.title | Mobile GPU-Based Importance Sampling | |
| dc.type | Conference Object | |
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| gdc.author.wosid | Kurt, Murat/AAF-9554-2020 | |
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| gdc.description.department | ||
| gdc.description.departmenttemp | [Toral, Ozkan Anil] Yasar Univ, Bilgisayar Muhendisligi Bolumu, Izmir, Turkey; [Ergun, Serkan; Kurt, Murat] Ege Univ, Uluslararasi Bilgisayar Enstitusu, Izmir, Turkey; [Ozturk, Aydin] Izmir Univ, Bilgisayar Muhendisligi Bolumu, Izmir, Turkey | |
| gdc.description.endpage | 513 | |
| gdc.description.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | |
| gdc.description.startpage | 510 | |
| gdc.description.woscitationindex | Conference Proceedings Citation Index - Science | |
| gdc.identifier.openalex | W2092460316 | |
| gdc.identifier.wos | WOS:000356351400106 | |
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| gdc.oaire.keywords | Real-time Rendering | |
| gdc.oaire.keywords | Computer Graphics | |
| gdc.oaire.keywords | Mobile Graphics | |
| gdc.oaire.popularity | 6.23288E-10 | |
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| gdc.oaire.sciencefields | 0202 electrical engineering, electronic engineering, information engineering | |
| gdc.oaire.sciencefields | 02 engineering and technology | |
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| gdc.virtual.author | Ergun, Serkan | |
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