Ölmez, Duhan

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Araş.Gör.Dr.
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Main Affiliation
01.01.10.02. Mimarlık Bölümü
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Former Staff
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Sustainable Development Goals

NO POVERTY1
NO POVERTY
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ZERO HUNGER2
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GOOD HEALTH AND WELL-BEING3
GOOD HEALTH AND WELL-BEING
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QUALITY EDUCATION4
QUALITY EDUCATION
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GENDER EQUALITY5
GENDER EQUALITY
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CLEAN WATER AND SANITATION6
CLEAN WATER AND SANITATION
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AFFORDABLE AND CLEAN ENERGY7
AFFORDABLE AND CLEAN ENERGY
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DECENT WORK AND ECONOMIC GROWTH8
DECENT WORK AND ECONOMIC GROWTH
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INDUSTRY, INNOVATION AND INFRASTRUCTURE9
INDUSTRY, INNOVATION AND INFRASTRUCTURE
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REDUCED INEQUALITIES10
REDUCED INEQUALITIES
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SUSTAINABLE CITIES AND COMMUNITIES11
SUSTAINABLE CITIES AND COMMUNITIES
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RESPONSIBLE CONSUMPTION AND PRODUCTION12
RESPONSIBLE CONSUMPTION AND PRODUCTION
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CLIMATE ACTION13
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LIFE BELOW WATER14
LIFE BELOW WATER
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LIFE ON LAND15
LIFE ON LAND
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PEACE, JUSTICE AND STRONG INSTITUTIONS16
PEACE, JUSTICE AND STRONG INSTITUTIONS
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PARTNERSHIPS FOR THE GOALS17
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This researcher does not have a Scopus ID.
Documents

2

Citations

4

Scholarly Output

2

Articles

1

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0/0

Supervised MSc Theses

1

Supervised PhD Theses

0

WoS Citation Count

1

Scopus Citation Count

2

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Projects

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WoS Citations per Publication

0.50

Scopus Citations per Publication

1.00

Open Access Source

0

Supervised Theses

1

JournalCount
Digital Scholarship in the Humanities1
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Scholarly Output Search Results

Now showing 1 - 2 of 2
  • Article
    Citation - WoS: 1
    Citation - Scopus: 2
    The art of augmented memory: Remembering with augmented reality application in the case of the Temple of Artemis
    (OXFORD UNIV PRESS, 2023) Ahenk Yilmaz; Oguz Bodur; Murat Komesli; Duhan Olmez; Yigit Inan; İnan, Yiğit; Yılmaz, Ahenk; Ölmez, Duhan; Bodur, Oğuz; Komesli, Murat
    This article focuses on the effects of different representation modes of architectural heritage in augmented reality (AR) applications on remembering. Deterioration of the tangible evidence of architectural heritage compromises not only its visibility in the heritage site but also its presence in memory. Converging survived features and digitally produced representations of the heritage AR applications in mobile devices provide the memory of the site with endurance however what is remembered immensely depends on how the heritage is digitally represented on screen. Conceived as a case study for the method of analysis derived from classical memorizing technique of the art of memory the '[AR]temis' project reported in this article aimed to get insights into the effects of the representational qualities of augmented architectural heritage on remembering and also into future AR projects developed for architectural heritage sites with its original method of analysis to inform design decisions. The research project involved the development of the method of art of augmented memory the AR application as well as questionnaires and interviews with the respondents' on-site tests of the application. The results of this analysis show that the decisions regarding the digital representation of architectural heritage in AR applications entail not only the visual qualities of the heritage per se but also how the actual site of memory is visualized on screen.
  • Master Thesis
    Sanal mekânların mimari tasarım eğitimindeki rolü: Mekânsal algı ve uzaktan işbirliği
    (2018) Ölmez, Duhan; Dursun, Onur
    Since architecture as a domain has different working fields, architectural education and practice have discussions about, as well as the definition of architecture. A consensus has been achieved to put design studios as a core element of architecture education. While traditional presentation methods are used widely, technological approaches emerged such as on-screen virtual environments and immersive virtual reality systems. To compare the effectiveness of traditional and technological architectural representation approaches, previous studies adopted experimental designs. However, the design of experiments in previous works were based on single event activities and required financially not feasible setups. The previous studies on virtual collaboration in architecture are based on raw data exchange, verbal communication and transferred texts without the use of collaborative 3D virtual environments. This study aims to investigate how digital presentation methods influence spatial perception, to analyze the distant feedback efficiency through the digital data, and to define an application of distant collaboration for architecture students. This study uses a semester of an elective course and sets of tasks for architecture students. The data collection, virtual presentation setups, and distant communication handled through low-cost and cross-platform digital applications. Various experiments have been conducted to compare different presentation methods and measure the effectiveness of distant collaboration and feedback process in virtual environments. Results indicated that digital presentation methods have various advantages for understanding the project, volumes, surfaces, organizations, etc. Also, digital review systems increased collaboration between students, by focusing on the architectural work rather than personal communication between themselves. As a significant outcome, participants were comfortable using both on-screen virtual environment and immersive virtual reality.