From Arthurian Narratives to MMORPGs: Towards an Ethics of Virtual Ecologies

dc.contributor.author Can Ozgu
dc.date.accessioned 2025-10-06T16:19:51Z
dc.date.issued 2024
dc.description.abstract Virtual spaces in video games depict environments and nature in their most refined form. Comprising entirely of code lines these works directly reflect the creators' vision. Thus the development of visual realism in these spaces under absolute control and supervision can potentially alter players' perceptions of nature. The ultimate goal of these spaces filled with creatures threatening the player's virtual existence is for the player to overcome these threats and be elevated as a result. Virtual reality created with refined nature and hierarchical elements contrasts sharply with the legends of King Arthur and the Knights of the Round Table which portray nature as a chaotic untamed environment with fantastical elements. Represented not only in literary genres like poetry and novels but also adapted into various forms such as series films and video games the nature and environmental perception conveyed by these legends differ significantly from today's understanding of nature and the environment. Despite being separated by centuries Arthurian legends and contemporary digital spaces can be read within Ian Bogost's concept of unit operations. Using eco-criticism and object-oriented ontology theories in this study I comparatively examined King Arthur legends and Massive Multiplayer Online Role-Playing Games. The aim of the study is to demonstrate how the nature representations specific to the King Arthur legends rejecting a human-centered approach and cultural domestication can serve as precedent for the construction of nature ethics in virtual spaces in video games.
dc.identifier.doi 10.22559/folklor.2614
dc.identifier.issn 1300-7491
dc.identifier.uri http://dx.doi.org/10.22559/folklor.2614
dc.identifier.uri https://gcris.yasar.edu.tr/handle/123456789/6023
dc.language.iso English
dc.publisher Rector CIU Cyprus Int Univ
dc.relation.ispartof Uluslararasi Kibris Universitesi Fen-Edebiyat Fakultesi
dc.source FOLKLOR/EDEBIYAT-FOLKLORE/LITERATURE
dc.subject Medieval Literature, Arthurian narratives, Video Games, MMORPGs, Eco-criticism
dc.title From Arthurian Narratives to MMORPGs: Towards an Ethics of Virtual Ecologies
dc.type Article
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gdc.oaire.keywords Orta Çağ Edebiyatı;Kral Arthur efsaneleri;video oyunları;DÇOÇRYO;Ekoeleştiri
gdc.oaire.keywords Medieval Literature;Arthurian narratives;video games;MMORPGs;Eco-criticism
gdc.oaire.keywords Turkish Folklore (Other)
gdc.oaire.keywords Türk Halk Bilimi (Diğer)
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oaire.citation.endPage 178
oaire.citation.startPage 167
publicationissue.issueNumber 1
publicationvolume.volumeNumber 30
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