From Arthurian Narratives to MMORPGs: Towards an Ethics of Virtual Ecologies, Kral Arthur Efsanelerinden DÇOÇRYO'lara: Sanal Ekolojilere Etik Yaklasimlar

dc.contributor.author Can Özgü
dc.contributor.author Özgü, Can
dc.date.accessioned 2025-10-06T17:48:49Z
dc.date.issued 2024
dc.description.abstract Virtual spaces in video games depict environments and nature in their most refined form. Comprising entirely of code lines these works directly reflect the creators' vision. Thus the development of visual realism in these spaces under absolute control and supervision can potentially alter players' perceptions of nature. The ultimate goal of these spaces filled with creatures threatening the player's virtual existence is for the player to overcome these threats and be elevated as a result. Virtual reality created with refined nature and hierarchical elements contrasts sharply with the legends of King Arthur and the Knights of the Round Table which portray nature as a chaotic untamed environment with fantastical elements. Represented not only in literary genres like poetry and novels but also adapted into various forms such as series films and video games the nature and environmental perception conveyed by these legends differ significantly from today's understanding of nature and the environment. Despite being separated by centuries Arthurian legends and contemporary digital spaces can be read within Ian Bogost's concept of "unit operations." Using eco-criticism and object-oriented ontology theories in this study I comparatively examined King Arthur legends and Massive Multiplayer Online Role-Playing Games. The aim of the study is to demonstrate how the nature representations specific to the King Arthur legends rejecting a human-centered approach and cultural domestication can serve as a precedent for the construction of nature ethics in virtual spaces in video games. © 2024 Elsevier B.V. All rights reserved.
dc.identifier.doi 10.22559/folklor.2614
dc.identifier.issn 27916057, 13007491
dc.identifier.issn 1300-7491
dc.identifier.issn 2791-6057
dc.identifier.scopus 2-s2.0-85187703456
dc.identifier.uri https://www.scopus.com/inward/record.uri?eid=2-s2.0-85187703456&doi=10.22559%2Ffolklor.2614&partnerID=40&md5=0dc2d4500468e126aa643513186c8642
dc.identifier.uri https://gcris.yasar.edu.tr/handle/123456789/8139
dc.identifier.uri https://search.trdizin.gov.tr/en/yayin/detay/1224971
dc.identifier.uri https://doi.org/10.22559/folklor.2614
dc.language.iso English
dc.publisher Cyprus International University
dc.relation.ispartof Uluslararasi Kibris Universitesi Fen-Edebiyat Fakultesi
dc.rights info:eu-repo/semantics/openAccess
dc.source Folklor/Edebiyat
dc.subject Arthurian Narratives, Eco-criticism, Medieval Literature, Mmorpgs, Video Games
dc.subject Mmorpgs
dc.subject Tiyatro
dc.subject Ortaçağ Ve Rönesans Çalışmaları
dc.subject Arthurian Narratives
dc.subject Eco-criticism
dc.subject Edebiyat
dc.subject Medieval Literature
dc.subject Folklor
dc.subject Video Games
dc.title From Arthurian Narratives to MMORPGs: Towards an Ethics of Virtual Ecologies, Kral Arthur Efsanelerinden DÇOÇRYO'lara: Sanal Ekolojilere Etik Yaklasimlar
dc.type Article
dspace.entity.type Publication
gdc.author.id 0000-0003-3906-5947
gdc.author.institutional Özgü, Can
gdc.author.scopusid 58937926000
gdc.bip.impulseclass C5
gdc.bip.influenceclass C5
gdc.bip.popularityclass C5
gdc.coar.type text::journal::journal article
gdc.collaboration.industrial true
gdc.description.department
gdc.description.departmenttemp [Ozgu, Can] Yasar Univ, English Language & Literature Dept, Izmir, Turkiye
gdc.description.endpage 178
gdc.description.issue 1
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
gdc.description.startpage 167
gdc.description.volume 30
gdc.description.woscitationindex Emerging Sources Citation Index
gdc.identifier.openalex W4390843184
gdc.identifier.trdizinid 1224971
gdc.identifier.wos WOS:001229955700010
gdc.index.type Scopus
gdc.index.type TR-Dizin
gdc.index.type WoS
gdc.oaire.accesstype GOLD
gdc.oaire.diamondjournal false
gdc.oaire.impulse 0.0
gdc.oaire.influence 2.3811355E-9
gdc.oaire.isgreen false
gdc.oaire.keywords Orta Çağ Edebiyatı;Kral Arthur efsaneleri;video oyunları;DÇOÇRYO;Ekoeleştiri
gdc.oaire.keywords Medieval Literature;Arthurian narratives;video games;MMORPGs;Eco-criticism
gdc.oaire.keywords Turkish Folklore (Other)
gdc.oaire.keywords Türk Halk Bilimi (Diğer)
gdc.oaire.popularity 2.2424942E-9
gdc.oaire.publicfunded false
gdc.openalex.collaboration International
gdc.openalex.fwci 0.0
gdc.openalex.normalizedpercentile 0.01
gdc.opencitations.count 0
gdc.plumx.mendeley 10
gdc.plumx.scopuscites 0
gdc.scopus.citedcount 0
gdc.virtual.author Özgü, Can
gdc.wos.citedcount 0
oaire.citation.endPage 178
oaire.citation.startPage 167
person.identifier.scopus-author-id Özgü- Can (58937926000)
publicationissue.issueNumber 117
publicationvolume.volumeNumber 30
relation.isAuthorOfPublication 761aa091-969a-444c-be6d-799e7fc97ee4
relation.isAuthorOfPublication.latestForDiscovery 761aa091-969a-444c-be6d-799e7fc97ee4
relation.isOrgUnitOfPublication ac5ddece-c76d-476d-ab30-e4d3029dee37
relation.isOrgUnitOfPublication.latestForDiscovery ac5ddece-c76d-476d-ab30-e4d3029dee37

Files

Original bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
10.22559-folklor.2614-3704912.pdf
Size:
415.76 KB
Format:
Adobe Portable Document Format