Fuzzy logic in agent-based modeling of user movement in urban space: Definition and application to a case study of a square

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Date

2020

Authors

Berfin Yıldız
Gulen Cagdas

Journal Title

Journal ISSN

Volume Title

Publisher

Elsevier Ltd

Open Access Color

Green Open Access

Yes

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Publicly Funded

No
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Top 10%
Influence
Top 10%
Popularity
Top 10%

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Abstract

The growing complexity of design processes increases the distance between designer and user which makes it challenging to consider user experience in design. Computational models can help us to simulate user behaviors where agents represent users as a collection of autonomous decision-making entities. In this context development of these models supports early stage decision-making in urban design. The aim of this study is to investigate how the user is involved in urban space and to analyze the relationship between urban space components and the users’ movement to be able to develop a model for user movement simulation. This paper follows a five-step consecutive process: (1) data collection with observation studies and environmental analysis (2) interpretation of the data using fuzzy logic (3) agent-based model development (4) model implementation (5) evaluation and validation. The interpretation of the observation data is to calculate the attractiveness value of urban space components with fuzzy logic. The value is then defined as attract force on agent-based simulation model. The simulation results are evaluated comparatively using observation outputs. As a case study for the model capabilities demonstration a square is chosen (Konak Square Izmir Turkey). Two models for morning and evening timelines are defined and tested to be able to simulate user movement in the square. Thereafter the efficiency of the model is examined by comparing the simulation results and observation data by the Mean Absolute Percentage Error (MAPE) and Secant Cosine Calculation methods. © 2019 Elsevier B.V. All rights reserved.

Description

Keywords

Agent-based Modeling, Fuzzy Logic, Simulation, User Movement, Behavioral Research, Computational Methods, Computer Circuits, Decision Making, Fuzzy Logic, Simulation Platform, Urban Planning, Agent-based Model, Agent-based Simulation Models, Autonomous Decision, Environmental Analysis, Mean Absolute Percentage Error, Model Implementation, Simulation, User Movement, Autonomous Agents, Computer Simulation, Data Interpretation, Decision Making, Fuzzy Mathematics, Modeling, Public Space, Urban Area, Urban Design, Behavioral research, Computational methods, Computer circuits, Decision making, Fuzzy logic, Simulation platform, Urban planning, Agent-based model, Agent-based simulation models, Autonomous decision, Environmental analysis, Mean absolute percentage error, Model implementation, Simulation, User movement, Autonomous agents, computer simulation, data interpretation, decision making, fuzzy mathematics, modeling, public space, urban area, urban design, User Movement, Agent-Based Modeling, Simulation, Fuzzy Logic

Fields of Science

0211 other engineering and technologies, 02 engineering and technology, 01 natural sciences, 0105 earth and related environmental sciences

Citation

WoS Q

Scopus Q

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OpenCitations Citation Count
29

Source

Building and Environment

Volume

169

Issue

Start Page

106597

End Page

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Citations

CrossRef : 1

Scopus : 30

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Mendeley Readers : 102

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