Yilmaz, Ahenk
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01.01.10.02. Mimarlık Bölümü
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Sustainable Development Goals
1NO POVERTY
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2ZERO HUNGER
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3GOOD HEALTH AND WELL-BEING
1
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4QUALITY EDUCATION
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5GENDER EQUALITY
1
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6CLEAN WATER AND SANITATION
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7AFFORDABLE AND CLEAN ENERGY
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8DECENT WORK AND ECONOMIC GROWTH
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9INDUSTRY, INNOVATION AND INFRASTRUCTURE
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10REDUCED INEQUALITIES
2
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11SUSTAINABLE CITIES AND COMMUNITIES
4
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12RESPONSIBLE CONSUMPTION AND PRODUCTION
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13CLIMATE ACTION
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14LIFE BELOW WATER
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15LIFE ON LAND
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16PEACE, JUSTICE AND STRONG INSTITUTIONS
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17PARTNERSHIPS FOR THE GOALS
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Documents
13
Citations
40
h-index
5

Documents
12
Citations
40

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13
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12
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WoS Citation Count
32
Scopus Citation Count
31
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WoS Citations per Publication
2.46
Scopus Citations per Publication
2.38
Open Access Source
1
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0
| Journal | Count |
|---|---|
| Digital Scholarship in the Humanities | 2 |
| Convergence: The International Journal of Research into New Media Technologies | 2 |
| Digital Creativity | 1 |
| Environment, Space, Place | 1 |
| International Conference on Computer Science and Engineering, UBMK -- 10th International Conference on Computer Science and Engineering, UBMK 2025 -- 17 September 2025 through 21 September 2025 -- Istanbul -- 214243 | 1 |
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13 results
Scholarly Output Search Results
Now showing 1 - 10 of 13
Article Memorial in the Closet: A Cognitive Reading of the Kordon Platform Through Camera Lucida(SAGE PUBLICATIONS INC, 2025) Ilke Hicsonmezler; Ahenk Yilmaz; Umut Altintas; Yılmaz, Ahenk; Hiçsönmezler, İlke; Altıntaş, UmutThis article examines how urban installations oscillate between being perceived as ordinary furniture and as memorials depending on the observer's cognitive engagement. Focusing on the Kordon Platform in & Idot,zmir the study draws on Roland Barthes's Camera Lucida particularly the concepts of punctum and studium to explore how memory is activated through visual and cognitive interaction with design. Although grounded in theoretical frameworks the argument is developed through a practice-based analysis of a single case. Adopting an observer-centered phenomenological approach the study combines in-depth field observations with a semi-structured interview with the designer. It investigates how commemorative meaning arises not solely from form but through processes of perception and cultural association. The marble blocks often perceived as urban fixtures gain mnemonic significance when viewers reinterpret their spatial and narrative cues. Integrating theories of cultural memory photography and cognition the article shows how abstract memorials resist fixed narratives and enable individualized remembrance.Article To Look or Not To Look: Reading User Behavior in the Spatial Atmosphere of the City Skyline of Izmir(University of Minnesota Press, 2024) İlke Hiçsönmezler; Arzu Cilasun Kunduraci; Ahenk Yılmaz; Yilmaz, Ahenk; Kunduraci, Arzu Cilasun; Hiçsönmezler, İlkeThis study focuses on the effects of spatial qualities of the viewing location on the behavior of citizens towards the observation of the skylines. The majority of the existing literature on skyline studies revolves around the discussions of the aesthetic qualities of the skyline per se and ignores the observation space. Nevertheless the differences in citizens' behavior towards viewing the skyline stem not only from their diverse personal characteristics and daily emotional states but also from the spatial qualities of the viewing space. This study addresses this gap in the literature with its concentration on the qualities of the urban spaces from which the city skyline is viewed. The objective of this study therefore is to fill this gap by discussing the ultimate behavioral decisions of experiencers in viewing the Izmir skyline from the perspective of the spatial characteristics of the Karşıyaka coastline as an observation location. In doing so the study first focuses on the atmosphere theories where the reciprocal relationship between the qualities of experienced space and its experiencers become dominant. Through observations in the Karşıyaka coastline the reciprocal relationship leads to the definition of the spatial factors as layers of analysis which are based on the transformation of the spatial layers of the experienced space and the behavioral decisions of the experiencers. Then to better comprehend their relationships Analytical Hierarchy Process (AHP) is utilized to analyze the observational data. The study by merging the spatial atmosphere and contemplative neuroaesthetic theories provides a new framework for the upcoming skyline-based studies. Moreover the outcomes of the analysis demonstrate that the contrast between day and night city skyline viewing in the Karşıyaka coastline emerges as a point of reference for lighting proving to be the most impactful factor among all layers. © 2025 Elsevier B.V. All rights reserved.Article Citation - WoS: 1The taste for Dériving in Memory Hunt: The potentials of situatedness in game-based learning in the case of İzmir Kültürpark(INTELLECT LTD, 2025) Ahenk Yilmaz; Ece Buldan; Buldan, Ece; Yılmaz, AhenkThis article focuses on the role of situatedness through the concept of d & eacute,rive game-based learning to increase one's awareness regarding the memory embedded in built environment. A newly designed game Memory Hunt based on the system and rules of Treasure Hunt is utilized with the aim of increasing the architecture students' awareness regarding the sites of memory in the case of & Idot,zmir K & uuml,lt & uuml,rpark. During the game students detach from their existing pattern and begin to experience the space from a different perspective. The use of the d & eacute,rive theory of Situationist International provides a valuable framework for the study in analysing survey results of the students' changing memory of the selected site before after the game. The results of the research indicate that the game not only enriches participants' perspectives on the chosen locations and increases their awareness regarding the collective memory of urban space but also makes them create their unique psychogeographical maps.Article Digital reproducibility in locative media: Atatürk his mother and women’s rights monument İzmir(SAGE Publications Ltd, 2023) Yiğit İnan; Ahenk Yılmaz; İnan, Yiğit; Yılmaz, AhenkThis research delves into the digital reproductions of a specific monument in locative media employing Walter Benjamin’s conceptual framework presented in ‘The Work of Art in the Age of its Technological Reproducibility’. The monument in question namely the recently reconstructed and rescaled Atatürk His Mother and Women’s Right Monument in İzmir Turkey serves as an exemplary case for examining the reproducibility of monuments within both physical and digital environments. Its significance lies not only in the ongoing political and scholarly debate revolving around the decision of local municipality to undertake its reconstruction but also in its growing popularity in social media as a consequence of this debate. The analyses of digital reproductions of the monument in the paper are twofold: The first gives insights into the effects of digital reproductions on the aura and authenticity of the monument in locative media. The second focuses on how the local municipality and individual users instrumentalize these productions to perform official and mundane rituals and aestheticize not only their own political agendas but also their everyday life. © 2023 Elsevier B.V. All rights reserved.Article Citation - WoS: 6Citation - Scopus: 6Digitizing Lefebvre's Spatial Triad(Oxford University Press, 2018) Gülsüm Baydar; Murat Komesli; Ahenk Yılmaz; Kivanç Kilinç; Kilinc, Kivanc; Yilmaz, Ahenk; Baydar, Gulsum; Komesli, MuratDigitizing Lefebvre's Spatial Triad is conceived as a seed project for an interdisciplinary analysis of the built environment via digital media. Two social housing projects in _Izmir are chosen as case studies as an initial step to be developed toward a potentially international digital platform. The theoretical premises of the project are based on the renowned cultural theorist Henri Lefebvre's Spatial Triad which distinguishes between representations of space representational spaces or spaces of representation and spatial practices. Following this framework the collected data are organized in three sections which are reflected in the digital interface. These are respectively titled 'implementations' which contains architectural drawings and visual recordings of interviews with the chief architect of the projects, 'perceptions' which includes related texts that are scanned from Web sites newspapers journals and conference proceedings, and 'lived experiences' which contains photographs and visual records of on-site interviews with the users of the two housing estates. Users of the digital interface are enabled access to data in each category by means of choosing one of eighty-three related keywords. The latter are derived from the digital analyses of discursive material. By enabling the comparison of the sections of spatial data for each settlement and between the two settlements the digital platform has the potential to inform decision-making processes in future social housing projects. © 2018 Elsevier B.V. All rights reserved.Conference Object System Architecture and Location Accuracy in Developing an Augmented Reality Application for Mnemotechnics: The Case of İzmir Kültürpark(Institute of Electrical and Electronics Engineers Inc., 2025) Isikhan, Mehmet; Yilmaz, Ahenk; Komesli, MuratArticle Atmospheric image of the exhibited self: Gâvur Mahallesi exhibition on Instagram(ROUTLEDGE JOURNALS TAYLOR & FRANCIS LTD, 2025) Ahenk Yilmaz; Ezgi Uygun; Fatma Ipek Ek; Ek, Fatma İpek; Yılmaz, Ahenk; Uygun, EzgiThis paper examines how individuals interact with the spatial atmospheres of artworks in exhibitions as reflected in their social media posts. Understanding this relationship is crucial for exhibitions to gain insights into visitor reception and meaning co-creation. The study introduces a new framework to analyze visitor-generated Instagram posts from Ahmet G & uuml,ne & scedil,tekin's G & acirc,vur Mahallesi exhibition. Applying Gernot B & ouml,hme's atmosphere generators (reframed as selves objects vectors and mediators in digital atmospheric images) a mixed-methods approach analyzes 438 Instagram posts linked to 71 artworks and tagged at the location. The analysis includes colour palettes filters generator presence/position and thematic analysis of captions/comments. Findings show that popular artworks generate strong spatial atmospheres and visitors actively construct digital selves by adding narratives sometimes challenging original intentions. This research contributes to digital curation museum studies and social media research by offering a method to understand visitor engagement with complex exhibition atmospheres via digital platforms.Article Screenscapingthe City:Reproduction of the Image of İstanbulin Online TV Series(Art Style Communication & Editions, 2024) Omer Can Bakan; Ahenk Yilmaz; Bakan, Omer Can; Yilmaz, AhenkThis article explores the portrayal of Istanbul's urban image in TV series produced for online platforms examining how these visual narratives influence public perception. By revisiting Kevin Lynch's theories on urban imagery the study analyzes four prominent TV series set in Istanbul: Persona (& Scedil,ahsiyet) The Protector (Hakan: Muhaf & imath,z) Ethos (Bir Ba & scedil,kad & imath,r) and The Gift (Atiye). Each series utilizes Lynch's five urban elements path edge district node and landmark to craft unique visual narratives. Changing urban views and evolving tourism trends driven by digital platforms are transforming the city's image. The study aimed to explore the city image by developing a new perspective towards reading how Istanbul is screened in online TV series. Paths highlight socio-economic disparities by connecting various districts both urban and rural while edges such as the Bosporus and other waterfronts create physical and symbolic boundaries emphasizing themes of isolation and confinement. Districts portray contrasting social structures with some series focusing on dense bustling areas and others on rural. Nodes serve as critical locations for key events and character interactions weaving the narrative threads together and landmarks particularly historical ones like Hagia Sophia Mosque and the Grand Bazaar ground the stories in Istanbul's rich cultural heritage. The analysis reveals that these TV series not only utilize Istanbul's urban elements to enhance storytelling but also contribute to the evolving perception of the city depicting it as a place of stark social contrasts urban dichotomies and mythical heritage. Through this lens the study underscores the significant role of visual media in constructing urban narratives showing how Istanbul's blend of historical grandeur and contemporary vibrancy is instrumentalized and reproduced in the selected TV series. These series collectively shape and reinforce Istanbul's image in the global imagination highlighting the city's multifaceted nature and its importance as a cultural and historical hub.Article Citation - WoS: 1Citation - Scopus: 2The art of augmented memory: Remembering with augmented reality application in the case of the Temple of Artemis(OXFORD UNIV PRESS, 2023) Ahenk Yilmaz; Oguz Bodur; Murat Komesli; Duhan Olmez; Yigit Inan; İnan, Yiğit; Yılmaz, Ahenk; Ölmez, Duhan; Bodur, Oğuz; Komesli, MuratThis article focuses on the effects of different representation modes of architectural heritage in augmented reality (AR) applications on remembering. Deterioration of the tangible evidence of architectural heritage compromises not only its visibility in the heritage site but also its presence in memory. Converging survived features and digitally produced representations of the heritage AR applications in mobile devices provide the memory of the site with endurance however what is remembered immensely depends on how the heritage is digitally represented on screen. Conceived as a case study for the method of analysis derived from classical memorizing technique of the art of memory the '[AR]temis' project reported in this article aimed to get insights into the effects of the representational qualities of augmented architectural heritage on remembering and also into future AR projects developed for architectural heritage sites with its original method of analysis to inform design decisions. The research project involved the development of the method of art of augmented memory the AR application as well as questionnaires and interviews with the respondents' on-site tests of the application. The results of this analysis show that the decisions regarding the digital representation of architectural heritage in AR applications entail not only the visual qualities of the heritage per se but also how the actual site of memory is visualized on screen.Article Citation - WoS: 5Citation - Scopus: 6The production of space through transmediated identity practices: Spatial self in Instagram at Mavibahçe Shopping Centre in İzmir(SAGE Publications Ltd, 2021) Ahenk Yılmaz; Ezgi Kocabalkanlı; Kocabalkanli, Ezgi; Yilmaz, AhenkWidespread use of locative media and its integration with social media applications has provided individuals with the new ways of identity practices. Through checking in at locations uploading still and moving images of/with certain spaces and adding hashtags to proliferate meanings space has turned into a stage where self-identities are digitally practiced. Within this context this article explores the production of space through these practices on Instagram in the case study of Mavibahçe Shopping Center in Izmir Turkey. The analysis based on questionnaires and digital media surveys targets the converged space of the same digital and physical location of Mavibahçe with the aim of providing insights into the use of space for identity constructions. The study concludes that visitors reproduce space through transmediated identity practices in Instagram in order to demonstrate their affiliations to certain lifestyles as part of their digital habitus. While they perform these acts they prefer to use the spatial attributes that they favor as the background setting of their spatial self and tag only affirmative hashtags for their spatial experiences along with these representations which reproduce the space of the chosen architectural settings in the digital media. © 2021 Elsevier B.V. All rights reserved.

