Mir, Sermet

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Araş.Gör.Dr.
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01.01.09.07. Yazılım Mühendisliği Bölümü
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Supervised PhD Theses

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CEUR Workshop Proceedings -- 8th Turkish National Software Engineering Symposium, UYMS 2014 -- 8 September 2014 through 10 September 2014 -- Guzelyurt -- 1091801
Contemporary Topics in Computer Graphics and Games1
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Scholarly Output Search Results

Now showing 1 - 3 of 3
  • Conference Object
    UML ile modellenen coʇrafi verilerin XSLT yardimiyla OWL'a dönüştürülmesi
    (Ceur-Ws, 2014) Önel, Sermet; Komesli, Murat; Okur, Mehmet Cudi
  • Doctoral Thesis
    Araba boyaları üzerinde sedefli ışıltı etkisini temsil eden verimli bir model
    (2020) Mir, Sermet; Okur, Mehmet Cudi
    Predicting the appearance of the car paint coatings is an expensive and crucial process for the automotive industry. Car paint manufacturers have commercial interest in tools that can visually simulate the appearance of the coatings to speed up their production phase and many models have been proposed by computer graphics researchers in this regard. However, due to the nature of the car paint coating which is composed of multiple layers and microscopic features that affect the final appearance, this area remains as an open research problem. A real car paint structure shows the effects of gloss, glitter, shade, color shift and sparkling under some sample light. Consequently, in a realistically rendered output we must observe these effects under similar conditions. The sparkle and color shift effects are the result of the scattering caused by the microscopic flakes and the light may interact with multiple flakes during its scattering process. This problem is named as the multiple scattering problem which is computationally costly and an efficient model should solve this problem at adequate speed. In this thesis study, an approximate model is presented to simulate the appearance of the coatings from their orientation. The Radiative Transfer Equation is used for the representation of the multiple scattering, and it is computed with the Adding-Doubling method to provide the computational simplification and accuracy. The thesis also covers empirical and statistical analysis to ensure the correctness of the outputs.
  • Book Part
    An efficient plugin for representing heterogeneous translucent materials
    (Peter Lang Publishing Group, 2019) Sermet Önel; Murat Kurt; Aydin Öztürk; Kurt, Murat; Önel, Sermet; Öztürk, Aydın
    This paper presents a plugin that adds an efficient representation of heterogeneous translucent materials to the Blender 3D modeling tool. Algorithm of the plugin is based on Singular Value Decomposition (SVD) method and Mitsuba renderer is the default rendering software used by the proposed plugin. We validate the efficiency of the proposed plugin by using a set of measured heterogeneous subsurface scattering data sets. © 2020 Elsevier B.V. All rights reserved.